By Thomas Müller (nVidia)
More raytracing!!
More Siggraph!!
Thanks to Stephen Hill
@selfshadow for collecting all the links
Variance-Aware Multiple Importance Sampling
By Pascal Grittmann, Iliyan Georgiev, Philipp Slusallek, and Jaroslav Křivánek
MIS Compensation
By Ondřej Karlík, Martin Šik, Petr Vévoda, Tomáš Skřivan, and Jaroslav Křivánek
More link about Multiple Importance Sampling
What about HPG and EuroGraphics?
Spectral Primary Decomposition for Rendering with sRGB Reflectance
A Low-Dimensional Function Space for Efficient Spectral Upsampling
By Wenzel Jakob Johannes Hanika
rDNA architecture details
Dx12 Memory allocator by AMD
I can't find a good image for an allocator.
Misunderstanding Multiscattering
nVidia openGPU?
nVidia published some (minor) HW details on GitHub
“Back Stage” Ray Tracing Tech Demo
Thanks to SIE.
Is not that we are hiring or anything.